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Text File | 1993-08-01 | 6.9 KB | 272 lines | [TEXT/R*ch] |
- # SCCS Id: @(#)yendor.des 3.1 93/05/22
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1992 by M. Stephenson and Izchak Miller
- # NetHack may be freely redistributed. See license for details.
- #
- # The top (real) wizard level.
- # Keeping the Moat for old-time's sake
- MAZE:"wizard1",random
- FLAGS:noteleport,hardfloor
- GEOMETRY:center,center
- MAP
- ----------------------------.
- |.......|..|.........|.....|.
- |.......S..|.}}}}}}}.|.....|.
- |..--S--|..|.}}---}}.|---S-|.
- |..|....|..|.}--.--}.|..|..|.
- |..|....|..|.}|...|}.|..|..|.
- |..--------|.}--.--}.|..|..|.
- |..|.......|.}}---}}.|..|..|.
- |..S.......|.}}}}}}}.|..|..|.
- |..|.......|.........|..|..|.
- |..|.......|-----------S-S-|.
- |..|.......S...............|.
- ----------------------------.
- ENDMAP
- STAIR:levregion(01,00,79,20),(0,0,28,12),up
- STAIR:levregion(01,00,79,20),(0,0,28,12),down
- BRANCH:levregion(01,00,79,20),(0,0,28,12)
- TELEPORT_REGION:levregion(01,00,79,20),(0,0,28,12)
- # Make it a morgue for rm id in mkmaze.c
- # for the purpose of random sdoor placement
- REGION:(12,01,20,09),unlit,"morgue",unfilled
- MAZEWALK:(28,05),east
- LADDER:(06,05),down
- # Non diggable walls
- # Walls inside the moat stay diggable
- NON_DIGGABLE:(00,00,11,12)
- NON_DIGGABLE:(11,00,21,00)
- NON_DIGGABLE:(11,10,27,12)
- NON_DIGGABLE:(21,00,27,10)
- # Non passable walls
- NON_PASSWALL:(00,00,11,12)
- NON_PASSWALL:(11,00,21,00)
- NON_PASSWALL:(11,10,27,12)
- NON_PASSWALL:(21,00,27,10)
- # The wizard and his guards
- MONSTER:'@',"Wizard of Yendor",(16,05),asleep
- MONSTER:'d',"hell hound",(15,05)
- MONSTER:'V',"vampire lord",(17,05)
- # The local treasure
- OBJECT:'+',"Book of the Dead",(16,05)
- # Surrounding terror
- MONSTER:';',"kraken",(14,02)
- MONSTER:';',"giant eel",(17,02)
- MONSTER:';',"kraken",(13,04)
- MONSTER:';',"giant eel",(13,06)
- MONSTER:';',"kraken",(19,04)
- MONSTER:';',"giant eel",(19,06)
- MONSTER:';',"kraken",(15,08)
- MONSTER:';',"giant eel",(17,08)
- # Random monsters
- MONSTER:'D',random,random
- MONSTER:'H',random,random
- MONSTER:'&',random,random
- MONSTER:'&',random,random
- MONSTER:'&',random,random
- MONSTER:'&',random,random
- # And to make things a little harder.
- TRAP:"board",(16,04)
- TRAP:"board",(16,06)
- TRAP:"board",(15,05)
- TRAP:"board",(17,05)
- # Random traps.
- TRAP:"spiked pit",random
- TRAP:"sleep gas",random
- TRAP:"anti magic",random
- TRAP:"magic",random
- # Some random loot.
- OBJECT:'*',"ruby",random
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'+',random,random
- OBJECT:'+',random,random
- OBJECT:'+',random,random
-
-
- # The middle wizard level.
- MAZE:"wizard2",random
- FLAGS:noteleport,hardfloor
- GEOMETRY:center,center
- MAP
- ----------------------------.
- |.....|.S....|.............|.
- |.....|.-------S--------S--|.
- |.....|.|.........|........|.
- |..-S--S|.........|........|.
- |..|....|.........|------S-|.
- |..|....|.........|.....|..|.
- |-S-----|.........|.....|..|.
- |.......|.........|S--S--..|.
- |.......|.........|.|......|.
- |-----S----S-------.|......|.
- |............|....S.|......|.
- ----------------------------.
- ENDMAP
- STAIR:levregion(01,00,79,20),(0,0,28,12),up
- STAIR:levregion(01,00,79,20),(0,0,28,12),down
- BRANCH:levregion(01,00,79,20),(0,0,28,12)
- TELEPORT_REGION:levregion(01,00,79,20),(0,0,28,12)
- REGION:(09,03,17,09),unlit,"zoo"
- DOOR:closed,(15,02)
- DOOR:closed,(11,10)
- MAZEWALK:(28,05),east
- LADDER:(12,01),up
- LADDER:(14,11),down
- # Non diggable walls everywhere
- NON_DIGGABLE:(00,00,27,12)
- #
- NON_PASSWALL:(00,00,06,12)
- NON_PASSWALL:(06,00,27,02)
- NON_PASSWALL:(16,02,27,12)
- NON_PASSWALL:(06,12,16,12)
- # Random traps.
- TRAP:"spiked pit",random
- TRAP:"sleep gas",random
- TRAP:"anti magic",random
- TRAP:"magic",random
- # Some random loot.
- OBJECT:'!',random,random
- OBJECT:'!',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'+',random,random
- # treasures
- OBJECT:'"',random,(04,06)
-
-
- # The bottom wizard level.
- # Memorialize the fakewiz setup.
- MAZE:"wizard3",random
- FLAGS:noteleport,hardfloor
- GEOMETRY:center,center
- MAP
- ----------------------------.
- |..|............S..........|.
- |..|..------------------S--|.
- |..|..|.........|..........|.
- |..S..|.}}}}}}}.|..........|.
- |..|..|.}}---}}.|-S--------|.
- |..|..|.}--.--}.|..|.......|.
- |..|..|.}|...|}.|..|.......|.
- |..---|.}--.--}.|..|.......|.
- |.....|.}}---}}.|..|.......|.
- |.....S.}}}}}}}.|..|.......|.
- |.....|.........|..S.......|.
- ----------------------------.
- ENDMAP
- STAIR:levregion(01,00,79,20),(0,0,28,12),up
- STAIR:levregion(01,00,79,20),(0,0,28,12),down
- BRANCH:levregion(01,00,79,20),(0,0,28,12)
- TELEPORT_REGION:levregion(01,00,79,20),(0,0,28,12)
- PORTAL:(25,11,25,11),(0,0,0,0),"fakewiz1"
- MAZEWALK:(28,09),east
- REGION:(07,03,15,11),unlit,"morgue",unfilled
- REGION:(17,06,18,11),unlit,"beehive"
- DOOR:closed,(18,05)
- DOOR:closed,(19,11)
- LADDER:(11,07),up
- # Non diggable walls
- # Walls inside the moat stay diggable
- NON_DIGGABLE:(00,00,06,12)
- NON_DIGGABLE:(06,00,27,02)
- NON_DIGGABLE:(16,02,27,12)
- NON_DIGGABLE:(06,12,16,12)
- #
- NON_PASSWALL:(00,00,06,12)
- NON_PASSWALL:(06,00,27,02)
- NON_PASSWALL:(16,02,27,12)
- NON_PASSWALL:(06,12,16,12)
- #
- MONSTER:'L',random,(10,07)
- MONSTER:'V',"vampire lord",(12,07)
- # Some surrounding horrors
- MONSTER:';',"kraken",(08,05)
- MONSTER:';',"giant eel",(08,08)
- MONSTER:';',"kraken",(14,05)
- MONSTER:';',"giant eel",(14,08)
- # Other monsters
- MONSTER:'L',random,random
- MONSTER:'D',random,random
- MONSTER:'D',random,(26,09)
- MONSTER:'&',random,random
- MONSTER:'&',random,random
- MONSTER:'&',random,random
- # And to make things a little harder.
- TRAP:"board",(10,07)
- TRAP:"board",(12,07)
- TRAP:"board",(11,06)
- TRAP:"board",(11,08)
- # Some loot
- OBJECT:')',random,random
- OBJECT:'!',random,random
- OBJECT:'?',random,random
- OBJECT:'?',random,random
- OBJECT:'(',random,random
- # treasures
- OBJECT:'"',random,(11,07)
-
-
- # The former decoy wizard levels.
- # There are two of these, and we need to
- # distinguish between them for the portal.
- MAZE:"fakewiz1",random
- GEOMETRY:center,center
- MAP
- .........
- .}}}}}}}.
- .}}---}}.
- .}--.--}.
- .}|...|}.
- .}--.--}.
- .}}---}}.
- .}}}}}}}.
- ENDMAP
- STAIR:levregion(01,00,79,20),(0,0,8,7),up
- STAIR:levregion(01,00,79,20),(0,0,8,7),down
- BRANCH:levregion(01,00,79,20),(0,0,8,7)
- TELEPORT_REGION:levregion(01,00,79,20),(0,0,8,7)
- PORTAL:(4,4,4,4),(0,0,0,0),"wizard3"
- MAZEWALK:(08,05),east
- REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
- MONSTER:'L',random,(04,04)
- MONSTER:'V',"vampire lord",(03,04)
- MONSTER:';',"kraken",(06,06)
- # And to make things a little harder.
- TRAP:"board",(04,03)
- TRAP:"board",(04,05)
- TRAP:"board",(03,04)
- TRAP:"board",(05,04)
-
-
- MAZE:"fakewiz2",random
- GEOMETRY:center,center
- MAP
- .........
- .}}}}}}}.
- .}}---}}.
- .}--.--}.
- .}|...|}.
- .}--.--}.
- .}}---}}.
- .}}}}}}}.
- ENDMAP
- STAIR:levregion(01,00,79,20),(0,0,8,7),up
- STAIR:levregion(01,00,79,20),(0,0,8,7),down
- BRANCH:levregion(01,00,79,20),(0,0,8,7)
- TELEPORT_REGION:levregion(01,00,79,20),(0,0,8,7)
- MAZEWALK:(08,05),east
- REGION:(04,03,06,06),unlit,"ordinary",unfilled,true
- MONSTER:'L',random,(04,04)
- MONSTER:'V',"vampire lord",(03,04)
- MONSTER:';',"kraken",(06,06)
- # And to make things a little harder.
- TRAP:"board",(04,03)
- TRAP:"board",(04,05)
- TRAP:"board",(03,04)
- TRAP:"board",(05,04)
- # treasures
- OBJECT:'"',random,(04,04)
-